Reader’s guide

The Three Commands

Three warrants. One month. One war.

First Army

Aulus

Aulus Cornelius Lentulus

Standing

Great House Cornelia

An ancient Great House claiming continuity from families prominent in the Republic and at the imperial peak.

Record
  • First of the graduating ninety
  • Exceptionally educated and disciplined
  • Tactically brilliant in the individual battle
Draft precedence
Chooses first in every round

Command instinctProven doctrine, precision, and composure — and a willingness to spend strength to win the field in front of him.

Second Army

Camilla

Camilla Domitia Lepida

Standing

Great House Domitia

Seated on the ancestral estate outside Narbo. Its device is a rearing gold warhorse on a deep-green field, bordered in gold.

Record
  • Second of the graduating ninety
  • Charismatic and aggressive in command
  • Ranked at the top of a service that remains roughly ninety percent male
Draft precedence
Chooses second in every round

Command instinctInitiative pressed hard and early. Her boldness produces spectacular results and imposes real cost on the people carrying it out.

Third Army

Seb

Sebastian Herrera

Standing

Plebeian citizen of Anahuac

A machinist’s son, a citizen because his grandfather earned it in service, and the only nonnoble left among the ninety.

Record
  • Grand-strategic and systems-level judgment
  • Reads a small anomaly back to its cause and forward to its cascade
  • An excellent tactician who treats tactics as evidence about a whole campaign
Draft precedence
Chooses third in every round

Command instinctTask organization over individual prestige: people and formations whose strengths grow in combination. His first selection is Evander Calpurnius Varro.

Declared before the first name is called

Terms binding every command equally

The Annual Games Ordinance fixes the number of warrants, the constitution of the armies, the stages of the contest, and the conditions of victory before selection begins. No command is altered by private arrangement once it has started.

Three warrants
The Academy Council issues three command warrants, limited in term and purpose, for the Ludi Troiani. Their precedence and the constitution of the armies enter the public schedule before the first name is called.
An officer core of thirty
Three commanders are lifted out of the graduating ninety. The remaining eighty-seven are drafted individually that same day, twenty-nine to each army.
Twenty formations
Sixty-six regional formations qualify and travel to Carthage. Over two days each army selects twenty. Sixty enter the Games; six remain outside them and are not reserves.
Roughly five hundred people
A finished army is its thirty-person officer core plus twenty formations averaging some twenty-three or twenty-four each. Losses, lost equipment, and eliminated formations are never replaced.
One month, one war
Selection, the draft, force organization, and training precede a three-week immersive simulation of an entire war across the secured region from Carthage’s coast into the Sahara.
Two judgments
The campaign judgment names the victorious army. The service judgment assesses every commander, officer, cadet, and formation under the duties actually assigned. Neither substitutes for the other.
The Three Commands — The Measure of Men